Adventure & Narrative
Detective Games Explained: How Deduction Mechanics Work
How detective games make you think: contradictions, deduction boards, fill-in-the-blank solutions and database searches, explained with key examples.
How detective games make you think: contradictions, deduction boards, fill-in-the-blank solutions and database searches, explained with key examples.
How cinematic choice-driven games work: branching structures, the illusion of choice, QTEs and permanent deaths, plus the studios that defined the style.
Where the "walking simulator" label came from, how these games tell stories through places and voices, and what sets them apart from adventure games.
Inventory puzzles, dialogue trees and verb menus: a beginner's guide to point-and-click adventures, from Colossal Cave to modern revivals.