The Best Psychological Horror Games, From Silent Hill 2 to Today
Eleven essential psychological horror games, from Silent Hill 2 and Eternal Darkness to SOMA, Signalis and Alan Wake 2, with spoiler-free content notes.
Eleven essential psychological horror games, from Silent Hill 2 and Eternal Darkness to SOMA, Signalis and Alan Wake 2, with spoiler-free content notes.
New to Silent Hill? Which entries stand alone, the best starting points, how to play older games legally in 2026, and an order for completionists.
Twelve standout story-driven adventure games across eras and styles, from Monkey Island to Edith Finch, with who each one suits. Spoiler-free.
The full history of EA's Dead Space: the 2008 original, its sequels and spin-offs, Visceral's 2017 closure and Motive's 2023 remake.
How detective games make you think: contradictions, deduction boards, fill-in-the-blank solutions and database searches, explained with key examples.
Why survival horror rations your bullets and pockets, how Resident Evil, Silent Hill, Dead Space and Signalis handle scarcity, and tips for new players.
The history of LucasArts' adventure era: SCUMM, Monkey Island, Day of the Tentacle, Full Throttle, Grim Fandango and the no-dead-ends philosophy.
How ex-LucasArts developers built Telltale, struck gold with The Walking Dead, collapsed in 2018 and returned under LCG Entertainment.
REmake, RE2, RE3 and RE4 compared with their originals: what changed, what was cut or added, and which version suits which kind of player.
How cinematic choice-driven games work: branching structures, the illusion of choice, QTEs and permanent deaths, plus the studios that defined the style.